Meta’s game-playing AI can make and break alliances like a human
It could be a step toward building AIs that can handle complex problems requiring compromise.

Meta has created an AI that can beat humans at an online version of Diplomacy, a popular strategy game in which seven players compete for control of Europe by moving pieces around on a map. Unlike other board games that AI has mastered, such as chess and Go, Diplomacy requires players to talk to each other—forming alliances, negotiating tactics—and spot when others are bluffing.
The AI, called Cicero, ranked in the top 10% across 40 online games against 82 human players (who were not aware they were competing against a bot). In one eight-game tournament involving 21 players, Cicero came first. Meta described its work in a paper published in Science.
Learning to play Diplomacy is a big deal for several reasons. Not only does it involve multiple players, who make moves at the same time, but each turn is preceded by a brief negotiation in which players chat in pairs in an attempt to form alliances or gang up on rivals. After this round of negotiation, players then decide what pieces to move—and whether to honor or renege on a deal.
At each point in the game, Cicero models how the other players are likely to act based on the state of the board and its previous conversations with them. It then figures out how players can work together for mutual benefit and generates messages designed to achieve those aims.
To build Cicero, Meta marries two different types of AI: a reinforcement learning model that figures out what moves to make, and a large language model that negotiates with other players.
Cicero isn’t perfect. It still sent messages that contained errors, sometimes contradicting its own plans or making strategic blunders. But Meta claims that humans often chose to collaborate with it over other players.
And it’s significant because while games like chess or Go end with a winner and a loser, real-world problems typically do not have such straightforward resolutions. Finding trade-offs and workarounds is often more valuable than winning. Meta claims that Cicero is a step toward AI that can help with a range of complex problems requiring compromise, from planning routes around busy traffic to negotiating contracts.
Deep Dive
Artificial intelligence
Everyone in AI is talking about Manus. We put it to the test.
The new general AI agent from China had some system crashes and server overload—but it’s highly intuitive and shows real promise for the future of AI helpers.
Anthropic can now track the bizarre inner workings of a large language model
What the firm found challenges some basic assumptions about how this technology really works.
China built hundreds of AI data centers to catch the AI boom. Now many stand unused.
The country poured billions into AI infrastructure, but the data center gold rush is unraveling as speculative investments collide with weak demand and DeepSeek shifts AI trends.
AI reasoning models can cheat to win chess games
These newer models appear more likely to indulge in rule-bending behaviors than previous generations—and there’s no way to stop them.
Stay connected
Get the latest updates from
MIT Technology Review
Discover special offers, top stories, upcoming events, and more.